天眼盲人SLB YPAB TEGALSARI泗水情况研究小组的社交互动,桌面游戏设计

Choirul Anam, Muria Ilham Priharto
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引用次数: 0

摘要

本研究旨在克服儿童不良的社会情感问题,并邀请盲童参与游戏,同时不忘记优先考虑盲童的特殊设计美学。研究结果是通过对受试者日常活动的观察以及对受试者、教师和受试者家长的访谈收集到的一手数据和相关研究来源的读写能力结果收集到的二次数据。研究对象为泗水SLB YPAB TEGALSARI的学生。使用的研究方法是对一手数据和二手数据进行分析,在寻找这些产品时,从对盲童行为模式的分析和设计分析的结合结果中找到,即材料/材料,形状,颜色,系统。在最后的结果中,我们发现了一种传统的游戏创新,它的灵感来自于学校里经常玩的象棋棋盘,并将其修改为盲人的蛇梯棋盘游戏。关键词:设计,桌游,蛇梯游戏,盲人
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DESAIN MEJA BOARD GAME ULAR TANGGA UNTUK INTERAKSI SOSIAL PADA TUNANETRA STUDI KASUS SLB YPAB TEGALSARI SURABAYA
This study aims to overcome the bad social-emotional problems of children as well as to invite blind children to participate in playing and not forget to prioritize a special design aesthetic for blind children. The research results found are the results of primary data collection from observations of daily activities of the subject as well as interviews with the subject, teacher, and subject's parents and secondary data obtained from literacy results from related research sources. Research subjects were taken from students of SLB YPAB TEGALSARI SURABAYA. The research method used is to examine primary data and secondary data so that in finding these products it is found from the combined results of the analysis of the behavior patterns of blind children with design analysis, namely material / material, shape, color, and system. In the final result, a traditional game innovation is found that is inspired by a chess board that is often played in schools and modified into a snake and ladder board game for the blind. Keywords: Design, Board game, Snakes and Ladders, Blind
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