基于DTN的基于社会感知内容的MANET机会路由协议性能分析

I. G. A. S. Negara, L. V. Yovita, T. Wibowo
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引用次数: 2

摘要

如今,几乎所有的电信设备都使用TCP/IP进行通信。然而,由于节点移动引起的中断、频繁的拓扑变化和网络分区,MANET很难支持基于TCP/ ip通信所需的端到端连接类型。DTN是一种新兴的电信网络模式,它能够在间歇性连接、长时延通信和高错误率的领域提供数据通信。SCORP (social -aware content -based Opportunistic Routing Protocol)是一种基于DTN的路由协议,它在将消息复制到另一个节点之前,先考虑每个节点的社交接近度和内容兴趣,以提高网络发送消息的能力。本文给出了SCORP在不同缓冲区大小和网络节点数下的性能分析以及与Epidemic和Spray and Wait相比的优势。我们还展示了每组节点不同数量和类型的兴趣对SCORP性能的影响。我们在the ONE Simulator中使用Braga和万隆的亚非地区作为模拟区域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Performance analysis of social-aware content-based opportunistic routing protocol on MANET based on DTN
Nowadays, almost all telecommunication devices use TCP/IP to communicate with each other. However, it is difficult for MANET to support the type of end-to-end connectivity required by TCP/IP-based communications due to disruptions, frequent topology changes and network partitions caused by the movement of the nodes. DTN is an emerging paradigm in the telecommunication network which is able to provides data communication in areas with intermittent connectivity, long delay communication, and high error rate. SCORP (Social-aware Content-based Opportunistic Routing Protocol) is a routing protocol on DTN which works by taking account of social proximity and content interests on each node before replicating the message to the other node in order to improve the ability of network in sending messages. In this paper, we show the performance analysis and the advantages of SCORP compared with Epidemic and Spray and Wait under different number of buffer size and nodes on the network. We also show the impact of different number and types of interests per group of nodes on the performance of SCORP. We use Braga and Asia-Afrika area in Bandung as the simulation area in The ONE Simulator.
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