网格上的轨迹规划:考虑速度限制约束

L. Chrpa
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引用次数: 4

摘要

轨迹(路径)规划是自动化规划中一个众所周知且研究深入的领域。它通常用于电脑游戏、机器人或自主代理模拟。网格常用于连续空间的规则离散化。网格上的轨迹(路径)规划存在许多方法,我们解决了众所周知的A*算法和最先进的Theta*算法。与A*算法相反,Theta*算法提供了看起来更逼真的“任意角度”路径。在本文中,我们提供了这两种算法的扩展,以支持速度限制约束。我们通过实验评估和全面讨论了扩展如何影响规划过程,显示了我们方法的合理性和正当性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Trajectory Planning on Grids: Considering Speed Limit Constraints
Trajectory (path) planning is a well known and thoroughly studied field of automated planning. It is usually used in computer games, robotics or autonomous agent simulations. Grids are often used for regular discretization of continuous space. Many methods exist for trajectory (path) planning on grids, we address the well known A* algorithm and the state-of-the-art Theta* algorithm. Theta* algorithm, as opposed to A*, provides ‘any-angle‘ paths that look more realistic. In this paper, we provide an extension of both these algorithms to enable support for speed limit constraints.We experimentally evaluate and thoroughly discuss how the extensions affect the planning process showing reasonability and justification of our approach.
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