解谜游戏的自适应提示系统:基于多模态的方法

Hao He, Yulin Zhu, Wei Cai
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引用次数: 0

摘要

对于益智游戏来说,嵌入式提示系统是提高游戏质量的重要媒介。一个设计良好的提示系统可以平衡谜题游戏的难度,为玩家提供更好的游戏体验。然而,根据我们对益智游戏进行的问卷调查和行业调查,我们发现了当前提示系统存在的两个重大问题:a)大多数提示系统是基于规则的。许多玩家认为提示的时间与他们的游戏流程的实际状态不匹配。b)此外,提示的呈现方式有时过于抽象或过于直接,甚至会泄露即将到来的谜题。因此,为了提高玩家在解谜游戏中的游戏体验,我们设计并开发了一个基于多模态的自适应提示系统,通过在适当的模式下适时呈现提示,帮助玩家更顺利地通关。为了测试系统的有效性和实用性,我们进行了一个基于三个解谜游戏的控制实验,对照组玩原始游戏,实验组玩基于多模态的自适应提示系统的游戏。实验结果表明,我们的系统在帮助玩家提高游戏体验和平衡游戏难度方面有显著的效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Adaptive Hint System for Puzzle Games: A Multimodal-based Approach
For a puzzle game, the embedded hint system is a vital medium to improve the quality of the gameplay. A well-designed hint system can help balance the difficulty of the puzzle game and offer the player a better game experience. However, according to the questionnaire-based survey and the industrial investigation we made for puzzle games, two significant problems with the current hint systems are discovered: a) Most hint systems are rule-based. Many players consider that the timing of the hints cannot match the actual states of their game flows. b) In addition, the presentation modes of the hints are sometimes too abstract or too straightforward to follow and even leak the upcoming puzzles. Hence, to improve the game experience for the players when involved in puzzle games, we design and develop a multimodal-based adaptive hint system to help players get through the puzzles more smoothly with timely hints that are presented in proper modes. To test the system's effectiveness and usefulness, we conducted a control experiment based on three puzzle games, with a control group playing the original games and an experimental group playing the games with the multimodal-based adaptive hint system. The experimental results showed that our system has a significant effect in helping players improve their game experience and balance the difficulty of the game.
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