基于局部最小生成树的组播路由在自组网和传感器网络中的高效保证传输

Hannes Frey, F. Ingelrest, D. Simplot-Ryl
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引用次数: 40

摘要

基于局部最小生成树(MSTs)的构造,提出了一种只需要1跳邻居信息的局部地理组播方案MSTEAM。当跨当前节点和目标集的MST具有起源于当前节点的多个边时,就会发生消息复制。由这些边跨越的目的地被分组在一起,对于每个这些子集,选择最佳邻居作为下一跳。这种选择是基于cost over progress度量,其中的进度是通过将给定邻居和目标子集上的MST的权重减去当前节点和目标子集上的MST的权重来近似的。由于这种贪婪方案可能导致消息到达一个空白区域(即没有邻居提供正进展),我们提出了一种新的组播推广的著名的人脸恢复机制。我们提供了一个理论分析,证明MSTEAM是无环路的,只要存在到达目的地的路径,就可以实现多播消息的传递。结果表明,MSTEAM优于现有的最佳局部多播方案,并且在高密度情况下几乎与集中式多播方案一样高效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Localized minimum spanning tree based multicast routing with energy-efficient guaranteed delivery in ad hoc and sensor networks
We present a localized geographic multicast scheme, MSTEAM, based on the construction of local minimum spanning trees (MSTs), that requires information only on 1-hop neighbors. A message replication occurs when the MST spanning the current node and the set of destinations has multiple edges originated at the current node. Destinations spanned by these edges are grouped together, and for each of these subsets the best neighbor is selected as the next hop. This selection is based on a cost over progress metric, where the progress is approximated by subtracting the weight of the MST over a given neighbor and the subset of destinations to the weight of the MST over the current node and the subset of destinations. Since such greedy scheme may lead the message to a void area (i.e., no neighbor providing positive progress), we propose a new multicast generalization of the well-known face recovery mechanism. We provide a theoretical analysis proving that MSTEAM is loop-free, and achieves delivery of the multicast message as long as a path to the destinations exists. Our results demonstrate that MSTEAM outperforms the best existing localized multicast scheme, and is almost as efficient as a centralized scheme in high densities.
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