游戏税收执法:高额罚款还是严格披露规则?

L. Zelenak
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引用次数: 1

摘要

本文回应了亚历克斯·拉斯科利尼科夫提出的以基于纳税人选择的双轨方法取代现行联邦所得税合规制度的建议。“威慑机制”(DR)将被设计为由“玩家”选择,而“合规机制”(CR)将被设计为由所有其他纳税人选择。在这篇回应中,Lawrence Zelenak指出,现行法律的避税披露规则也可以被视为一种强加给游戏玩家的特殊合规制度的方式,其特点是高被发现的几率而不是高罚款率。泽列纳克将拉斯柯尔尼科夫的建议与现行制度进行了比较,并提出有合理的理由倾向于现行制度而不是建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Tax Enforcement for Gamers: High Penalties or Strict Disclosure Rules?
This essay responds to Alex Raskolnikov’s proposal to replace the current federal income tax compliance regime with a two-track approach based on taxpayer choice. The “deterrence regime” (DR) would be designed to be chosen by “gamers”, and the “compliance regime” (CR) would be designed to be chosen by all other taxpayers. Penalty rates would be significantly higher in the DR than in the CR. In this response, Lawrence Zelenak notes that the tax shelter disclosure rules of current law can also be viewed as a way of imposing a special compliance regime-featuring high odds of detection rather than high penalty rates-on gamers. Zelenak compares Raskolnikov’s proposal with the current regime, and suggests that there are plausible grounds for preferring the current regime to the proposal.
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