术语表

Allen L, D. O, D. B
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引用次数: 0

摘要

积极老龄化:“优化保健、参与和安全机会的过程,以便随着人们年龄的增长提高生活质量”(卫生组织,2002年,第12页)。活动:“一类目标导向的人类行为”(AOTA, 2008,第669页)。活动分析:对活动需求的检查,规定了成功完成活动所需的技能和组成任务。适应:改变环境、职业要求或行为以促进职业表现。审美知觉:对美的和有品位的事物的个人认知。影响:一种情绪倾向或情绪。代理:制定或行使权力以达到有价值的结果的能力。失语症:一种失语症,其特征是不能记住物体的名称。失语症:部分或完全不能表达和理解语言。失用症:在职业期间执行先前学习过的常规运动技能的能力受损。也被称为运动障碍。玩法:玩家以好玩的方式玩游戏的程度。建筑、设计和建成环境:建筑是规划、设计和建造建筑物的科学和艺术;例如,办公楼和住宅就是建筑环境的例子。职业领域(AOTA, 2008 p. 631-633):日常生活活动:在社会环境中促进令人满意的生存和生活的自我照顾或自我维持活动。教育:与学习或学习环境有关的一切活动。日常生活的工具性活动:“在家庭和社区中支持日常生活的活动,通常需要比日常生活活动中使用的自我照顾更复杂的互动”(第631页)。休闲:所有与个人兴趣和享受有关的活动。玩耍:“任何自发的或有组织的提供享受、娱乐、娱乐或消遣的活动”(Parham和Fazio, 1997, p. 252)。睡眠:“导致入睡和保持睡眠状态的一系列活动”(第632页)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Glossary
Active ageing: ‘The process of optimising opportunities for health, participation and security in order to enhance quality of life as people age’ (WHO, 2002, p. 12). Activities: ‘A class of human actions that are goal directed’ (AOTA, 2008, p. 669). Activity analysis: The examination of the demands of an activity that stipulates the required skills and component tasks for successful completion of the activity. Adapt/adaptive: Modification of the environment, the demands of an occupation, or behaviour to facilitate occupational performance. Aesthetic perceptions: Personal recognition of what is beautiful and tasteful. Affect: An emotional disposition or mood. Agency: The capacity to enact or exert power to achieve a valued outcome. Anomia: A form of aphasia characterised by the inability to remember the names of objects. Aphasia: The partial or total inability to produce and understand speech. Apraxia: Impairment in the ability to perform previously learned and routine motor skills during occupation. Also known as Dyspraxia. Approach to play: The degree to which players approach play in a playful way. Architecture, design and built environment: Architecture is the science and art of planning, designing and constructing buildings; for example, office buildings and houses are examples of built environments. Areas of occupation (AOTA, 2008 p. 631–633): Activities of daily living: Self-care or self-maintenance activities that promote satisfactory existence and life within a social context. Education: All activities associated with learning or the learning environment. Instrumental activities of daily living: ‘Activities that support daily life within the home and community that often require more complex interactions than self care used in activities of daily living’ (p. 631). Leisure: All activities associated with personal interest and enjoyment. Play: ‘Any spontaneous or organised activity that provides enjoyment, entertainment, amusement or diversion’ (Parham and Fazio, 1997, p. 252). Sleep: ‘A series of activities resulting in going to sleep and staying asleep’ (p. 632).
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