设计移动低分辨率媒体架构:挑战、机遇和目标

Marius Hoggenmueller, A. Wiethoff
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引用次数: 0

摘要

数字媒体与建筑环境的融合通常被概括为媒体建筑,这是我们在过去八年中进行了大量学术研究的领域。为了将我们的研究专长与新的应用领域联系起来,我们希望分享设计一种通过低分辨率(低分辨率)照明显示器可视化的高度美学形式的移动媒体架构的方法,我们将其称为移动低分辨率媒体架构(MLRMA),我们主要关注公民开放数据应用领域。因此,在本次MAB 2018研讨会上,我们将概述我们之前的研究如何通知和连接MLRMA,并提出一种由一系列挑战引导的设计工具,为进一步的研究铺平道路。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Mobile Low-Resolution Media Architecture: Challenges, Opportunities and Goals
The fusion of digital media and the built environment is commonly summarized under the umbrella term Media Architecture, a field where we have conducted intensive academic research during the past eight years. To connect our research expertise towards new application areas we want to share approaches designing a highly aesthetic form of mobile Media Architecture visualized via Low-Resolution (low-res) lighting displays, we hereafter refer to as Mobile Low-Resolution Media Architecture (MLRMA) where we mainly focus on civic open data application areas. In this MAB 2018 workshop we will therefore outline how our previous research informs and connects to MLRMA and present a design tool led by a set of challenges to pave the road for further investigations.
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