科学教育的多层游戏

Stephan Samuelson, H. Halff, Lawrence Halff, Christopher Brown
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引用次数: 2

摘要

电子游戏在克服科学教育中的主要困难方面具有巨大的潜力,即实践的必要性、材料的抽象性、复杂性以及观察机会的稀少。具有反映领域结构的多层故事的角色扮演游戏可以使用多种机制来增强学习。这些机制包括故事域映射、幻想情境中的实践和虚拟实验室。玩家成为游戏故事的主角也有助于他们吸取游戏的教训。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multilayered Games for Science Education
Electronic games have significant potential for overcoming major difficulties in science education, namely, the necessity for practice, the abstract, complex nature of the material, and the sparse opportunities for observation. A role-playing game with a many-layered story that reflects the structure of the domain can use several mechanisms for enhancing learning. These mechanisms include story-domain mapping, practice in the fantasy context, and virtual laboratories. That the player becomes the hero of the game story also helps him or her incorporate the lessons taught by the game.
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