{"title":"教程:软件工程教育者的知识产权法基础","authors":"David G. Kay","doi":"10.1109/CSEET.2006.37","DOIUrl":null,"url":null,"abstract":"Increasingly the practice of computing involves legal issues. Patenting algorithms, domain name poaching, downloading MP3 files, and \"re-using\" HTML and graphics from web sites all raise questions in the domain of intellectual property law (which includes patents, copyrights, trade secrets, and trademarks). In the classroom, computer science educators often confront questions that have legal ramifications.","PeriodicalId":250569,"journal":{"name":"Conference on Software Engineering Education and Training","volume":"41 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Tutorial: Intellectual Property Law Basicsc For Software Engineering Educators\",\"authors\":\"David G. Kay\",\"doi\":\"10.1109/CSEET.2006.37\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Increasingly the practice of computing involves legal issues. Patenting algorithms, domain name poaching, downloading MP3 files, and \\\"re-using\\\" HTML and graphics from web sites all raise questions in the domain of intellectual property law (which includes patents, copyrights, trade secrets, and trademarks). In the classroom, computer science educators often confront questions that have legal ramifications.\",\"PeriodicalId\":250569,\"journal\":{\"name\":\"Conference on Software Engineering Education and Training\",\"volume\":\"41 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2006-04-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Conference on Software Engineering Education and Training\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CSEET.2006.37\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Conference on Software Engineering Education and Training","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CSEET.2006.37","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Tutorial: Intellectual Property Law Basicsc For Software Engineering Educators
Increasingly the practice of computing involves legal issues. Patenting algorithms, domain name poaching, downloading MP3 files, and "re-using" HTML and graphics from web sites all raise questions in the domain of intellectual property law (which includes patents, copyrights, trade secrets, and trademarks). In the classroom, computer science educators often confront questions that have legal ramifications.