实时视觉教程:第三部分

Pascal Müller
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引用次数: 1

摘要

在课程的这一部分,我们给出了一个关于如何撰写现场视觉效果的教程。首先,我们讨论现场视觉表演所需的硬件和软件设置。然后,我们提出了准备和组织大型媒体库的概念,以便在表演期间即时访问。之后,我们将概述基本内容元素,以及如何根据音乐属性(由实时音频分析提供)对其进行编辑、计时或动画。最后,我们在现场视觉表现中解释了工作流程,并展示了图形设计如何成功地嵌入到现实世界的环境中。在演讲中,我们将使用Soundium系统作为案例进行几个现场演示-但大多数概念也可以应用于其他性能工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Live visuals tutorial: part III
In this part of the course, we give a tutorial on how to compose live visuals. First, we talk about hardware and software setup needed for a live visual performance. Then we present concepts to prepare and organize huge media libraries allowing for instant access during performance. Afterwards, we give an overview of the basic content elements and how they can be edited, timed or animated according to musical properties (provided by real-time audio analysis). Finally we explain the workflow during a live visuals performance and show how graphic designs can be successfully embedded in a real-world environments. During the talk, we will make several live demonstrations by using the Soundium system as case in point - but most concepts can be applied to other performance tools as well.
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