在ICU溅漆室事件-努力减轻倦怠

I. Ratnani, S. Fatima, F. Masud
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引用次数: 1

摘要

背景-在所有专业中,重症医学医生在2021年报告的倦怠率最高[Medscape National Physician burnout & Suicide Report 2021]。同样,在过去18个月的COVID-19大流行期间,所有重症监护病房(ICU)工作人员,如护士、呼吸治疗师和患者护理助理等一线工作人员都承受着压力。在这里,我们提出了一项倡议,表演艺术中心(CPAM)部门在三级护理学术医疗中心,以帮助减少疲劳和倦怠的ICU工作人员通过飞溅画。方法:本研究在一家三级医院的36张床位的心血管ICU进行。数据的使用已获得相关部门的许可。CPAM计划在ICU进行为期3天的飞溅帐篷活动。该活动主要针对ICU工作人员,但对所有医院工作人员开放。这次活动用彩色传单做了广告。每个参与者被带到一个安静的房间,在那里他们可以挂上窗帘,选择他们最喜欢的音乐和颜色道具。然后让参与者独自放松,以创造艺术的形式释放所有的感觉,他们可以想待多久就待多久。记录完井前后的调查,并对数据进行分析。结果-共有49名员工参与。49名参与者中有32人提交了调查问卷。绝大多数评论都是正面的。最流行的音乐类型是说唱/嘻哈。平均压力等级1(低)至5(高)为4.19(之前)至2.56(之后)。干预是否有助于同情疲劳(F)和精神疲惫(ME)的平均得分(1-最少)至5-最多)分别为4.22和4.44。干预是否有助于他们更投入工作(EW)和灌输对组织的积极态度(PA)的平均得分分别为4.34和4.77。我们对活动的四个组成部分(即F, ME, EW和PA)进行了Pearson相关性分析。利用公式R = Σ((X - My)(Y - Mx)) /√((SSx)(SSy)),我们的R为强正,值为0.9913。我们还交叉检查了元数字。我们的R2(决定系数)为0.9827。p值为0.001199,显著性p < 0.05。结论-在全球范围内,卫生保健工作者的职业倦怠水平处于关键水平。医疗保健管理部门需要找到减轻员工倦怠感和疲劳感的方法。(图)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Splatter Paint Room Event in the ICU - An Effort to Mitigate Burnout
Background - Among all the specialties, Critical Care Medicine physicians have reported the highest rate of burnout in the year 2021[Medscape National Physician Burnout & Suicide Report 2021]. Likewise, all Intensive Care Unit (ICU) staff such as nurses, respiratory therapists and patient care assistants as frontline workers have been experiencing stress during g the past 18 months of the COVID-19 pandemic. Here we present an initiative of Center for Performing Arts (CPAM) department at a tertiary care academic medical center to help reduce fatigue and burnout among ICU staff through splatter painting. Methods - This study was conducted in a 36-bed Cardiovascular ICU at a tertiary care hospital. Permission was obtained from the relative departments for the use of data. CPAM planned a 3-day splatter tent event in the ICU. This event was mainly for the ICU staff but was open to all the hospital staff. The event was advertised using colorful flyers. Each participant was led to a quiet room where they would drape, pick their favorite music selection, and color prop. Participants were then left alone to unwind and release all the feels in the form of creating art and could stay as long as they wanted. Pre- and post-completion surveys were recorded and, data was analyzed. Results - A total of 49 staff participated. 32 out of 49 participants returned their surveys. Overwhelmingly majority of the comments were positive. The most popular music genre was rap/hip hop. Average stress levels 1(low) to 5(high) were 4.19 - before to 2.56 - after. The average score (1-least) to 5-most) for if the intervention helped with compassion fatigue (F) and mental exhaustion (ME) was 4.22 and 4.44 respectively. The average score for if the intervention helped them feel more engaged at work (EW) and instilled positive attitude (PA) towards organization was 4.34 and 4.77 respectively. We did Pearson's correlation for the four components of the activity i.e., F, ME, EW and PA. Our R was strongly positive with value of 0.9913, using formula r = Σ((X - My)(Y - Mx)) / √((SSx)(SSy)). We also cross checked meta-numerics. Our value of R2 (the coefficient of determination) was 0.9827. Our P-Value was .001199, with significance at p < .05. Conclusions - The level of burnout amongst healthcare workers is at a critical level globally. Healthcare administrations need to find ways to mitigate feelings of burnout and fatigue amongst staff. (Figure Presented).
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