关于第一人称玩家建模和用户研究中的游戏分类问题

Katherine Tarre, Adam S. Williams, Lukas Borges, N. Rishe, A. Barreto, F. Ortega
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引用次数: 5

摘要

在用户研究中,理解游戏专业知识非常重要。我们提出了一项由60名参与者参与的第一人称射击游戏(反恐精英:全球攻势)的研究。这项研究提供了与键盘模型相关的结果,用于确定玩家技能的客观测量。我们还表明,问卷频率和用户技能之间没有相关性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards first person gamer modeling and the problem with game classification in user studies
Understanding gaming expertise is important in user studies. We present a study comprised of 60 participants playing a First Person Shooter Game (Counter-Strike: Global Offensive). This study provides results related to a keyboard model used to determine an objective measurement of gamers' skill. We also show that there is no correlation between frequency questionnaires and user skill.
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