通过基于手表的互动游戏了解糖尿病

Dale Patterson
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引用次数: 1

摘要

以游戏为基础的系统,如电脑游戏,已被证明是有效的工具,可以提高人类在许多现实世界活动中的理解、技能和能力。游戏化的积极追求和应用游戏任务从教育到设计,培训和模拟继续增长。医疗保健领域是一个具有巨大潜力的关键领域。这就提出了一个问题,即基于游戏的辅助工具作为一种手段,可以更好地了解严重的医疗状况,以及它们对健康和生活方式的影响,是否有效。这项研究包括了对致力于帮助糖尿病患者的基于游戏的系统的回顾,以及开发一款新的基于手表的移动应用程序,专门用于帮助玩家(包括糖尿病患者以及更广泛的社区)了解管理糖尿病的复杂性。糖尿病被列为全球第六大死亡原因,改善对糖尿病的管理被世界卫生组织列为优先事项。基于手表的新工具的随机对照试验结果显示,使用基于游戏的手表应用程序的参与者对病情及其管理的理解在统计学上有显著改善。这凸显了基于游戏的数字工具的潜力,可以让患者、护理人员和更广泛的人群更好地了解复杂的医疗状况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Understanding Diabetes through Watch Based Interactive Play
Play based systems, such as computer games, have proven effective as tools to enhance our human understanding, skills and capabilities in a number of real world activities. The active pursuit of gamification and applied games for tasks from education to design, training and simulation continues to grow. The field of healthcare is one key area offering significant potential. Raising the question of whether play based assistive tools, as a means to create greater understanding of serious medical conditions, and the health and lifestyle impacts they cause, can be effective. This research involved both the review of play based systems that are dedicated to assisting with diabetes, as well as the development of a new watch based mobile App designed specifically to assist players (both diabetic as well as broader community) in understanding the complex nature of managing diabetes. Diabetes is listed as the sixth leading cause of death worldwide and its improved management is listed as a priority by the world health organization. The results from the randomized control trial of the new watch based tool showed that participants who used the play based watch App, demonstrated a statistically significant improvement of their understanding of the condition and its management. This highlights the potential of play based digital tools to bring greater understanding of complex medical conditions to patients, care givers and the broader population.
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