{"title":"虚拟现实游戏技术用于精神刺激和治疗","authors":"S. S. Dr","doi":"10.36548/jitdw.2019.1.003","DOIUrl":null,"url":null,"abstract":"Requirement for rehabilitation from injuries is a major requirement for several victims of injury and trauma in recent days. Several mechanisms for patient engagement such as videogames and so on are developed for therapy and mental simulation. In this paper, a Virtual Reality (VR) gaming system is developed integrating electromyography (EMG) signals and integrating motion capture. Yei-3 space sensors or Azure Kinect, Myo armband and Saitek’s rudder foot pedal provides the inputs to the motion capture system. The user input is measured in terms of bicep or muscle efforts. A HTC Vive VR headset is used that is synchronised with the sensors for the videogame sequence controls. The system is tested on 15 subjects and provided 96% accurate control results.","PeriodicalId":405344,"journal":{"name":"Journal of Information Technology and Digital World","volume":"48 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"21","resultStr":"{\"title\":\"VIRTUAL REALITY GAMING TECHNOLOGY FOR MENTAL STIMULATION AND THERAPY\",\"authors\":\"S. S. Dr\",\"doi\":\"10.36548/jitdw.2019.1.003\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Requirement for rehabilitation from injuries is a major requirement for several victims of injury and trauma in recent days. Several mechanisms for patient engagement such as videogames and so on are developed for therapy and mental simulation. In this paper, a Virtual Reality (VR) gaming system is developed integrating electromyography (EMG) signals and integrating motion capture. Yei-3 space sensors or Azure Kinect, Myo armband and Saitek’s rudder foot pedal provides the inputs to the motion capture system. The user input is measured in terms of bicep or muscle efforts. A HTC Vive VR headset is used that is synchronised with the sensors for the videogame sequence controls. The system is tested on 15 subjects and provided 96% accurate control results.\",\"PeriodicalId\":405344,\"journal\":{\"name\":\"Journal of Information Technology and Digital World\",\"volume\":\"48 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-09-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"21\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Information Technology and Digital World\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.36548/jitdw.2019.1.003\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Information Technology and Digital World","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.36548/jitdw.2019.1.003","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
VIRTUAL REALITY GAMING TECHNOLOGY FOR MENTAL STIMULATION AND THERAPY
Requirement for rehabilitation from injuries is a major requirement for several victims of injury and trauma in recent days. Several mechanisms for patient engagement such as videogames and so on are developed for therapy and mental simulation. In this paper, a Virtual Reality (VR) gaming system is developed integrating electromyography (EMG) signals and integrating motion capture. Yei-3 space sensors or Azure Kinect, Myo armband and Saitek’s rudder foot pedal provides the inputs to the motion capture system. The user input is measured in terms of bicep or muscle efforts. A HTC Vive VR headset is used that is synchronised with the sensors for the videogame sequence controls. The system is tested on 15 subjects and provided 96% accurate control results.