用户虚拟现实中的社交增强技术

D. Roth, G. Bente, Peter Kullmann, David Mal, Christian Felix Purps, K. Vogeley, Marc Erich Latoschik
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引用次数: 57

摘要

虚拟现实、混合现实和增强现实(VR、MR和AR)技术允许人为地增强社会互动,从而超越现实生活中的可能性。使用社交增强功能的动机是多方面的,例如,在缺少感官输入时综合行为,在共享环境中提供额外的支持,或支持包容和培训有社交沟通障碍的个人。我们回顾和分类了增强方法,并提出了一个基于四个数据层的软件架构。三个组件进一步处理状态分析、修改和行为混合。我们展示了一个原型(injectX),它支持沉浸式交互中的行为跟踪(身体运动、眼睛注视和面部表情)、状态分析、决策、增强和行为混合。随着批判性的反思,我们进一步考虑技术和道德方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Technologies for Social Augmentations in User-Embodied Virtual Reality
Technologies for Virtual, Mixed, and Augmented Reality (VR, MR, and AR) allow to artificially augment social interactions and thus to go beyond what is possible in real life. Motivations for the use of social augmentations are manifold, for example, to synthesize behavior when sensory input is missing, to provide additional affordances in shared environments, or to support inclusion and training of individuals with social communication disorders. We review and categorize augmentation approaches and propose a software architecture based on four data layers. Three components further handle the status analysis, the modification, and the blending of behaviors. We present a prototype (injectX) that supports behavior tracking (body motion, eye gaze, and facial expressions from the lower face), status analysis, decision-making, augmentation, and behavior blending in immersive interactions. Along with a critical reflection, we consider further technical and ethical aspects.
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