基于SLAM增强现实的手部康复训练交互方法

Jia Liu, Qiyao Gu, Dapeng Chen
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引用次数: 0

摘要

目前通过增强现实技术实施的手部康复训练已经显示出提高用户参与度的潜力。然而,在实现虚实遮挡效果方面存在不足,在虚实遮挡产生逼真的边缘处理方面存在不足。虚拟对象和现实世界之间的这种分裂构成了一个重大挑战。鉴于此,本文提出了一种利用SLAM实现手部康复训练中更准确逼真的体素遮挡和交互效果的方法。该方法首先获取密集的点云数据,通过SLAM进行体素化,并进行动态去除。然后使用OPTICS聚类对相应的对象进行分割,以实现体素边缘约束。接下来,启动第二个线程来重建密集点云预测,利用局部地图语义信息与输入3D点云的边缘SDF算法相结合。将预测的点云与体素分割的边缘相结合,更新边缘点,拟合新的边缘曲面,提高三维分割目标边缘的精度和形状。通过数据集和实时实验验证了该算法的可行性和准确性。最后,本文提出了一种基于虚拟和真实遮挡的手部康复训练交互系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
SLAM Augmented Reality Based Interaction Method for Hand Rehabilitation Training
The current hand rehabilitation training implemented through augmented reality technology has shown the potential to enhance user engagement. However, it falls short in realizing the virtual and realistic occlusion effect, or in producing realistic edge processing of virtual and realistic occlusion. This fragmentation between virtual objects and the real world poses a significant challenge. In light of this, this paper proposes a method that utilizes SLAM to achieve more accurate and realistic voxel occlusion and interaction effects during hand rehabilitation training. The method begins with acquiring dense point cloud data, which is voxelized by SLAM with dynamic removal. Corresponding objects are then segmented using OPTICS clustering for voxel edge constraint. Next, a second thread is initiated to reconstruct the dense point cloud prediction, leveraging local map semantic information combined with the edge SDF algorithm for the input 3D point cloud. By combining the predicted point cloud with the voxel segmented edges, the edge points are updated, and new edge surfaces are fitted to improve the accuracy and shapeliness of the 3D segmented object edges. The feasibility and accuracy of the algorithm are verified using datasets and real-time experiments. Finally, the paper presents an interactive system for hand rehabilitation training with virtual and real occlusion.
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