一种快速真实感图像合成的硬件算法

A. Yilmaz, S. Hagestein, E. Deprettere, P. Dewilde
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引用次数: 3

摘要

提出了一种面向VLSI的算法,用于实现一种广义的两遍辐射法。该方法允许任何反射行为,从纯粹的漫反射到完美的镜像。此外,物体可以根据弯曲(贝塞尔)曲面来定义。前后处理的所有计算都是相似的,并且基于光线跟踪,因此可以为两个通道设计一个单一的架构。这种架构,当建立在光线旋转和光线跟踪流水线处理器(如Cordics)上时,导致了所提出的通用两通道过程的非常高的吞吐量VLSI实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Hardware Algorithm for Fast Realistic Image Synthesis
A VLSI oriented algorithm, for the implementation of a generalized two-pass radiosity method is presented. The method allows any reflection behavior, varying from purely diffuse to perfect mirroring. Moreover, objects may be defined in terms of curved (Bezier) surfaces. All computations in the preand postprocess are similar and ray-tracing based, consequently a single architecture can be devised for both passes. This architecture, when built on ray-rotating and ray-tracing pipelined processors such as Cordics, results in a very high throughput VLSI implementation of the proposed generalized two-pass procedure.
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