比较虚拟和面对面的团队协作:来自基于代理的仿真的见解

H. Singh, G. Cascini, Christopher McComb
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引用次数: 1

摘要

正在进行的2019冠状病毒病大流行加速了人们对虚拟团队协作取代面对面协作的接受。与面对面协作不同,虚拟协作有不同的因素,如影响沟通的技术中介,从而影响团队的过程。然而,缺乏严谨的研究来评估虚拟团队对工程设计过程的影响。因此,本研究通过MILANO(组织中影响、学习和规范模型)框架来研究虚拟团队协作对设计结果的影响。为了使MILANO适应虚拟协作,本文首先提出了对人类设计团队的实证研究,该研究显示了必须如何修改面对面协作的模型参数(如自我效能、感知影响者、感知影响程度、信任和熟悉程度)。实证研究还表明,有效沟通对冲突解决、任务衔接和上述模型参数均有积极影响。虚拟协作和面对面协作的仿真结果显示了不同协作模式下设计结果的差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparing Virtual and Face-to-Face Team Collaboration: Insights From an Agent-Based Simulation
The ongoing COVID-19 pandemic has accelerated the acceptance of virtual team collaboration as a replacement for face-to-face collaboration. Unlike face-to-face collaboration, virtual collaboration has different factors like technology mediation influencing communication that affects a team’s processes. However, there is a lack of rigorous research that assesses the impact of virtual teaming on the engineering design process. Therefore, the current study investigates the effect of virtual team collaboration on design outcomes by means of the MILANO (Model of Influence, Learning, and Norms in Organizations) framework. To tailor MILANO for virtual collaboration, this paper first presents an empirical study of human design teams, that shows how the model parameters for face-to-face collaboration (like self-efficacy, perceived influencers, perceived degree of influence, trust and familiarity) must be modified. The empirical study also shows the positive impact of effective communication on conflict resolution, task cohesion and the model parameters listed above. The simulation results for both virtual and face-to-face collaboration show how design outcomes differ with collaboration mode.
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