在现实世界的体育应用中评估用户体验设计作为一种有说服力的方法

Paolo Pilloni, F. Mulas, Luisella Piredda, S. Carta
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引用次数: 8

摘要

在过去的几年里,研究人员正在试验一些创新的方法来帮助人们进行日常训练。我们的研究活动集中在研究以前的技术对人们运动习惯的影响。本作品描述了在Everywhere Run!(EWRun)是一个更大平台的移动应用程序的一部分,旨在帮助人们像虚拟私人教练一样保持活跃。在这项工作中,我们展示了一些有趣的结果,这些结果来自于我们最近对软件可用性及其图形设计所做的根本性改变。我们观察到用户基础有了相当大的增长,因此,每天的培训总数也增加了。为了从统计上证明重新设计的有效性,我们决定比较应用程序的两个版本。结果证实了它在可用性方面的有效性,并使我们通过自定义问卷和知名动机评估工具来调查新设计如何影响用户动机。观察到的积极结果将是我们即将开展的研究的起点:我们的目标是在更长的时间和更多的实际用户中进一步验证这项工作中提出的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Assessing the User Experience Design as a Persuasive Methodology in a Real World Sport Application
In the last years, researchers are experimenting with innovative methodologies to help people in their daily training routines. Our research activity focuses on the study of the effects of the former technologies on people's sport habits. This work describes an experimentation conducted on Everywhere Run! (EWRun), a mobile application part of a bigger platform, that aims at helping people to stay active behaving like a virtual personal trainer. In this work we show some interesting results that arise from recent radical changes we made to the software usability and its graphical design. We observed a considerable increment of the user base and, as a consequence, of the total number of daily trainings. To statistically prove the effectiveness of the redesign, we decided to compare the two versions of the application. The results confirm its effectiveness in terms of usability and brought us to investigate how the new design is affecting user motivation by means of a custom questionnaire and a well known motivation assessment tool. The positive result observed will be the starting point of our forthcoming researches: we aim at further validating the results presented in this work over a longer period of time and over a larger number of real users.
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