沉浸式虚拟环境中自我化身对运动技能训练的影响研究

Aylen Ricca, A. Chellali, S. Otmane
{"title":"沉浸式虚拟环境中自我化身对运动技能训练的影响研究","authors":"Aylen Ricca, A. Chellali, S. Otmane","doi":"10.1145/3234253.3234304","DOIUrl":null,"url":null,"abstract":"Immersive virtual reality simulators are increasingly being used in different domains. One open research problematic of such systems is the user's representation inside the environment, what is called, the self-avatar representation. Our research focus on using immersive virtual environments (IVEs) for training motor skills. In this case, the typical self-avatar representation is the user's hand. Researchers have focused on studying the influence of hand appearance and structure on the user's sense of presence and embodiment, but little is known about the role it plays in learning motor skills. In this paper we present the design and implementation of a virtual reality (VR) training simulator for a basic motor task, as well as the design of an experiment to investigate this research problematic.","PeriodicalId":137787,"journal":{"name":"Proceedings of the Virtual Reality International Conference - Laval Virtual","volume":"59 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Study of self-avatar's influence on motor skills training in immersive virtual environments\",\"authors\":\"Aylen Ricca, A. Chellali, S. Otmane\",\"doi\":\"10.1145/3234253.3234304\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Immersive virtual reality simulators are increasingly being used in different domains. One open research problematic of such systems is the user's representation inside the environment, what is called, the self-avatar representation. Our research focus on using immersive virtual environments (IVEs) for training motor skills. In this case, the typical self-avatar representation is the user's hand. Researchers have focused on studying the influence of hand appearance and structure on the user's sense of presence and embodiment, but little is known about the role it plays in learning motor skills. In this paper we present the design and implementation of a virtual reality (VR) training simulator for a basic motor task, as well as the design of an experiment to investigate this research problematic.\",\"PeriodicalId\":137787,\"journal\":{\"name\":\"Proceedings of the Virtual Reality International Conference - Laval Virtual\",\"volume\":\"59 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-04-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Virtual Reality International Conference - Laval Virtual\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3234253.3234304\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Virtual Reality International Conference - Laval Virtual","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3234253.3234304","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

沉浸式虚拟现实模拟器越来越多地应用于不同的领域。这类系统的一个开放研究问题是用户在环境中的表现,也就是所谓的自我化身表现。我们的研究重点是使用沉浸式虚拟环境(IVEs)来训练运动技能。在这种情况下,典型的自我化身表示是用户的手。研究人员一直致力于研究手的外观和结构对使用者存在感和化身感的影响,但对其在学习运动技能中的作用知之甚少。在本文中,我们提出了一个基本运动任务的虚拟现实(VR)训练模拟器的设计和实现,并设计了一个实验来研究这个研究问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Study of self-avatar's influence on motor skills training in immersive virtual environments
Immersive virtual reality simulators are increasingly being used in different domains. One open research problematic of such systems is the user's representation inside the environment, what is called, the self-avatar representation. Our research focus on using immersive virtual environments (IVEs) for training motor skills. In this case, the typical self-avatar representation is the user's hand. Researchers have focused on studying the influence of hand appearance and structure on the user's sense of presence and embodiment, but little is known about the role it plays in learning motor skills. In this paper we present the design and implementation of a virtual reality (VR) training simulator for a basic motor task, as well as the design of an experiment to investigate this research problematic.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信