混响及其双耳再现:计算效率和感知质量之间的权衡

Isaac Engel, L. Picinali
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引用次数: 2

摘要

准确地渲染混响对于产生逼真的双耳音频至关重要,特别是在增强现实应用中,虚拟对象必须与真实对象无缝融合。然而,严格模拟声波与听觉空间相互作用的计算成本很高,有时在资源有限的移动平台上无法实现实时应用。幸运的是,听觉感知的知识可以在不影响质量的情况下节省计算量。本章回顾了有效地呈现双耳混响的不同方法和方法,特别侧重于基于ambisontics的技术,旨在降低后期混响分量的空间分辨率。并对今后的研究方向进行了展望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reverberation and its Binaural Reproduction: The Trade-off between Computational Efficiency and Perceived Quality
Accurately rendering reverberation is critical to produce realistic binaural audio, particularly in augmented reality applications where virtual objects must blend in seamlessly with real ones. However, rigorously simulating sound waves interacting with the auralised space can be computationally costly, sometimes to the point of being unfeasible in real time applications on resource-limited mobile platforms. Luckily, knowledge of auditory perception can be leveraged to make computational savings without compromising quality. This chapter reviews different approaches and methods for rendering binaural reverberation efficiently, focusing specifically on Ambisonics-based techniques aimed at reducing the spatial resolution of late reverberation components. Potential future research directions in this area are also discussed.
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