{"title":"重用事实和神话","authors":"M. Wasmund","doi":"10.1109/ICSE.1994.296789","DOIUrl":null,"url":null,"abstract":"This paper on software reuse is the view of a practitioner rather than of a scientist. Myth 1: OO technology eats up reuse. Fact 1: OO does not automatically yield high reuse rates-both OO and reuse can complement each other. Myth 2: Incentives are key to reuse success. Fact 2: Incentives create awareness, are cheap but don't change much. Myth 3: Reuse is for free. Fact 3: Reuse is a mid-term investment impacting the entire software development process. It must be based on a product strategy which spans several releases or a family of products.<<ETX>>","PeriodicalId":432962,"journal":{"name":"Proceedings of 16th International Conference on Software Engineering","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1994-05-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Reuse facts and myths\",\"authors\":\"M. Wasmund\",\"doi\":\"10.1109/ICSE.1994.296789\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper on software reuse is the view of a practitioner rather than of a scientist. Myth 1: OO technology eats up reuse. Fact 1: OO does not automatically yield high reuse rates-both OO and reuse can complement each other. Myth 2: Incentives are key to reuse success. Fact 2: Incentives create awareness, are cheap but don't change much. Myth 3: Reuse is for free. Fact 3: Reuse is a mid-term investment impacting the entire software development process. It must be based on a product strategy which spans several releases or a family of products.<<ETX>>\",\"PeriodicalId\":432962,\"journal\":{\"name\":\"Proceedings of 16th International Conference on Software Engineering\",\"volume\":\"29 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1994-05-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of 16th International Conference on Software Engineering\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICSE.1994.296789\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of 16th International Conference on Software Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICSE.1994.296789","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This paper on software reuse is the view of a practitioner rather than of a scientist. Myth 1: OO technology eats up reuse. Fact 1: OO does not automatically yield high reuse rates-both OO and reuse can complement each other. Myth 2: Incentives are key to reuse success. Fact 2: Incentives create awareness, are cheap but don't change much. Myth 3: Reuse is for free. Fact 3: Reuse is a mid-term investment impacting the entire software development process. It must be based on a product strategy which spans several releases or a family of products.<>