DASH:三维网络虚拟环境

Thomas Forgione, A. Carlier, Géraldine Morin, Wei Tsang Ooi, V. Charvillat, P. Yadav
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引用次数: 15

摘要

由于其简单、可扩展性和易于部署,DASH现在是流媒体视频内容广泛部署的标准。在本文中,我们探讨了DASH在具有不同属性和要求的不同类型的媒体内容——网络虚拟环境(NVE)中的使用。我们将一个带有纹理的多边形汤组织成一个与DASH MPD(媒体呈现描述)兼容的结构,并使用一组最小的与视图无关的元数据,以便客户端做出关于以哪种分辨率下载什么数据的智能决策。我们还提供了一个基于dash的NVE客户端,该客户端使用依赖于视图和网络的效用指标来决定下载什么,仅基于MPD文件中的信息。我们证明DASH可以在NVE上用于3D内容流。我们的工作开辟了将DASH用于高度交互应用的可能性,而不仅仅是目前在视频流中的使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DASH for 3D Networked Virtual Environment
DASH is now a widely deployed standard for streaming video content due to its simplicity, scalability, and ease of deployment. In this paper, we explore the use of DASH for a different type of media content -- networked virtual environment (NVE), with different properties and requirements. We organize a polygon soup with textures into a structure that is compatible with DASH MPD (Media Presentation Description), with a minimal set of view-independent metadata for the client to make intelligent decisions about what data to download at which resolution. We also present a DASH-based NVE client that uses a view-dependent and network dependent utility metric to decide what to download, based only on the information in the MPD file. We show that DASH can be used on NVE for 3D content streaming. Our work opens up the possibility of using DASH for highly interactive applications, beyond its current use in video streaming.
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