基于各向异性位移变brdf的交互式凹凸映射

J. Kautz, H. Seidel
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引用次数: 78

摘要

本文提出了一种将交互式硬件加速凹凸映射与移位各向异性反射模型相结合的技术。展示了如何在当前低端图形硬件上以交互速率呈现一些更简单的反射模型,以及如何利用未来图形硬件的特性来实现更复杂的模型。我们展示了如何将我们的方法应用于一些众所周知的反射模型,即Banks模型,Ward模型和Blinn-Phong模型的各向异性版本,但它并不局限于这些模型。此外,我们将仔细研究图形硬件的必要功能,确定当前硬件的问题,并讨论可能的增强功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards interactive bump mapping with anisotropic shift-variant BRDFs
In this paper a technique is presented that combines interactive hardware accelerated bump mapping with shift-variant anisotropic reflectance models. An evolutionary path is shown how some simpler reflectance models can be rendered at interactive rates on current low-end graphics hardware, and how features from future graphics hardware can be exploited for more complex models. We show how our method can be applied to some well known reflectance models, namely the Banks model, Ward's model, and an anisotropic version of the Blinn-Phong model, but it is not limited to these models. Furthermore, we take a close look at the necessary capabilities of the graphics hardware, identifiy problems with current hardware, and discuss possible enhancements.
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