实时流媒体服务的数据包相似度研究

T. Miyoshi, K. Sekiya
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引用次数: 1

摘要

多媒体流媒体最近已成为互联网流量的主要形式。然而,即使在实时流媒体环境中,每个最终用户也通过单播通信独立地连接到服务器。因此,必须考虑如何在保持效率和可伸缩性的同时向许多用户提供此类服务。为了探索引入类多播传输机制的潜力,我们分析了实时视频/音频服务中同时传输到多个终端主机的流数据包的相似性。结果显示数据包之间具有显著的相似性,因此,类组播机制可以减少流流量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On the Packet Similarity of Real-Time Streaming Services
Multimedia streaming has recently become a dominant form of Internet traffic. Even in a live streaming environment, however, each end user independently connects to the server by unicast communication. It is thus essential to consider how to provide such services to many users while maintaining efficiency and scalability. To explore the potential of introducing multicast-like transmission mechanisms, we analyze the similarity in streamed data packets that are simultaneously transmitted to several end hosts in real-time video/audio services. The results show a significant level of similarity among the packets and, therefore, that multicast-like mechanisms could decrease streaming traffic.
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