面向事物的编程:用有形物品记录马科斯

Florian Güldenpfennig, Daniel Dudo, Peter Purgathofer
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引用次数: 9

摘要

我们介绍了面向事物的编程(TOP)的概念,这是一种实验性的替代方法,可以对涉及传感器和执行器网络的简单电子应用和系统进行原型设计。TOP允许用户定义或“编程”(无线)连接的对象。虽然这种方法允许强大的物理和交互式应用程序,但不需要专业技能,因为top -程序是通过记录有形交互(即交互宏)的序列来定义的。我们的主要目标群体是那些想要在短时间内通过交互性来增强物理原型的设计师,以及对增强(智能)家中特定任务感兴趣的最终用户(例如,创建一个通过拍两次手来打开/关闭灯的开关)。第三个目标群体是计算机科学和电子学方面的儿童及其教育工作者。我们描述了TOP概念,包括使用场景,演示了一个概念验证原型,并解释了我们接下来的预期步骤。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Toward Thingy Oriented Programming: Recording Marcos With Tangibles
We introduce the concept of Thingy Oriented Programming (TOP), which is an experimental and alternative approach to prototyping simple electronics applications and systems that involve networks of sensors and actuators. TOP enables the users to define or 'program' (wirelessly) connected objects. While this approach allows powerful physical and interactive applications, no professional skills are needed since TOP-programs are defined by recording sequences of tangible interactions (i.e., interaction macros). Our primary target groups are designers who want to augment their physical prototypes with interactivity in little time, as well as end-users who are interested in enhancing specific tasks in their (smart) homes (e.g., creating a switch which turns on/off the lights by clapping twice the hands). A third target group is comprised of children and their educators in computer science and electronics. We describe the TOP concept including use scenarios, demonstrate a proof-of-concept prototype and explain our next intended steps.
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