基于生理测量的情感电脑游戏体验开发模型

Chaoguang Wang, Qi Song
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引用次数: 0

摘要

如何有效、快速地评估用户的感受和体验是电脑游戏开发的关键问题之一。提出的模型将生理数据与情绪状态联系起来,使开发人员更容易创建具有情感吸引力的内容。一旦我们了解了人们对游戏体验的生理反应和驱动机制,我们就可以更好地控制人们对电脑游戏的反应。这一模型的进一步应用是基于生理信号创造新的游戏功能和内容。除了对行业有利外,这种模式的长期影响将具有重大的社会意义。它将为未来的研究人员提供一个连接图像、声音、生理的物质世界和情感和意图的精神世界的“桥梁”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Model for Developing Emotional Computer Game Experiences Based on Physiological Measurements
One of key issues in computer game development is how to effectively and quickly evaluate the feeling and experience of users. The model proposed will correlate physiological data with emotional states to remake it easier for developers to create contents that are emotionally engaging. Once we know the physiological response to game experiences and the mechanism driving them, we can have a greater control over observed effect people react to computer game. A further application is the use of this model for creating new game features and content based on physiological signals. In addition to benefiting the industry, the long term implications of this model will be socially significant. It will provide future researchers with a “bridge” between the material world of images, sounds, physiology, and the mental world of emotions and intentions.
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