将系统独立的学习内容与基于数字游戏的学习相结合

Daniel Atorf, Sergius Dyck, Ehm Kannegieser
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引用次数: 0

摘要

遵循Marc Prensky的Digital Game Based Learning理念的严肃游戏主要侧重于设计一种感觉像真正游戏的学习系统,同时也教授学习目标。这些游戏利用内在动机,积极影响学习效果。以前的研究和评价确定了对更加模块化和精简的框架的需求。这种框架应该在知识领域(主要是学习目标的内容)和游戏本身(主要是游戏机制和游戏循环)之间提供独立性。实施标准将有助于整合第三方学习系统的多方面知识领域。本文回顾了使学习系统能够调用和与其他外部学习系统通信的最新方法和技术。在第二步,讨论了方法和技术。在此基础上,提出了系统的概念设计和系统架构。论文最后对今后的工作提出了建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Integrating System-independent Learning Content with the Benefits of Digital Game Based Learning
Serious games following the ideas of Digital Game Based Learning by Marc Prensky mainly focus on designing a learning system which feels like a real game while also teaching learning objectives. These games utilize intrinsic motivation, influencing learning effects positively. Previous studies and evaluations identified a demand for a more modular and streamlined framework. Such a framework should provide independence between knowledge domain (mainly content for learning objectives) and the game itself (mainly game mechanics and game loop). Implementing standards will enable incorporating multi-faceted knowledge domains of third-party learning systems. This paper reviews state-of-the-art methods and technologies that enable learning systems to invoke and communicate with other external learning systems. In the second step, the methods and technologies are discussed. Based on the discussion, a conceptual design and a system architecture is presented. The paper concludes with recommendations for future work.
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