可玩性:利用游戏来实现社交设计的意图

Fatima Cassim
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引用次数: 0

摘要

设计——由于其联系人、地点和事物的关系本质——本质上是一种社会实践。然而,从优先考虑商业设计目标到为集体参与和社会变革创造建设性机会的显著转变导致了社会设计的出现。社会设计被视为一个话语的时刻,而不是一门学科,它包含了不同的设计方法和参与过程;因此,它不是由预先确定的设计过程或结果定义的,而是由其产生责任和社会行为改变的意图定义的。在这种背景下,本文的目的是反思游戏如何使设计师实现其社会设计实践的意图。为了解决这一问题,本文首先将社交设计置于情境中,并提出了游戏的概念框架。其次,本文介绍了南非城市和高等教育设计课堂的小插图,以突出实用价值,使设计能够帮助理解一般的社会问题,特别是促进持续社会行为改变的代理和所有权。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Play-able: using play to realise the intent of social design
Design - by its relational nature of connecting people, places and things - is an intrinsically social practice. However, the marked shift from prioritising commercial design objectives to creating constructive opportunities for collective engagement and social change has resulted in the emergence of social design. Viewed as a discursive moment and not a discipline, social design embraces different design approaches and participatory processes; as such, it is not defined by a pre-determined design process or outcome, but rather by its intent of engendering responsibility and social behaviour change. Within this context then, the aim of the paper is to reflect on the way in which play enables designers to realise the intent of their social design practice. To address the aim, the paper first contextualises social design and presents a conceptual framework of play. Secondly, the paper presents South African vignettes of the city and the higher-education design classroom to highlight the practical value play affords design to aid the understanding of social problems in general and advancing agency and ownership for sustained social behaviour change, in particular.
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