基于博弈论的拼车配对定价技术

E. Magsino, Gerard Ryan C. Ching, Francis Miguel M. Espiritu, Kerwin D. Go
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引用次数: 0

摘要

随着越来越多的人居住在城市,智能交通系统必须满足日益增长的公共交通需求。在城市中,各种各样的交通方式应该使人们能够负担得起和舒适地从一个地方旅行到另一个地方,以阻止人们拥有自己的车辆,因为这可能会导致更多的交通拥堵和有害的环境影响。在本研究中,我们使用经验城市交通数据集来评估一种基于博弈论的定价方法,该方法可以用于两名乘客共乘,以降低出行成本,同时保持司机收入大致相等。我们考虑乘客配对,其中第二个通勤者的出发地和目的地都在第一个通勤者之后,从而在两个通勤者之间创建重叠和共享的旅行距离。从大量的模拟中,我们基于博弈论的定价方案导致(1)将人们从出发地运送到目的地所需的主动出租车行程减少了大约30%,(2)由于可以满足两个通勤者的最短路径优化(三个城市平均接近8%),每个乘客的旅行距离略有增加,(3)与单独乘坐相比,平均乘客票价降低了(至少降低了15%)。(4)司机收入几乎没有增加;(5)乘客票价(即每公里成本)降低。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Game Theory-based Pricing Technique for Ridesharing Pairings
As more people dwell in urban cities, intelligent transportation systems must cater to the ever increasing demand of public transport. The various modes of transportation should allow affordable and comfortable travel from one point to another in an urban city to discourage people in owning their own vehicle that may result to more traffic congestions and detrimental environmental effects. In this study, we employ empirical urban mobility datasets to evaluate a proposed Game Theory-based pricing method that can be used in ridesharing of two passengers to reduce traveling cost, while keeping the driver revenue approximately equal. We consider passenger pairings where a second commuter’s origin and destination points are after the first commuter passenger, thereby, creating an overlapped and shared travel distance between the two commuters. From extensive simulations, our Game Theory-based pricing scheme resulted in (1) approximately 30% less number of active taxi trips needed to transport people from origin to destination places, (2) slight increase in the travel distance of each passenger due to the optimization of shortest path that can cater both commuters (nearly 8% on the average for the three cities), (3) reduced average passenger fare (at least 15% fare reduction) when compared to solo riding, (4) little to no driver revenue increase, and (5) lower passenger fare rate, i.e., cost per kilometer.
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