{"title":"Puzzle-Mopsi:一款位置解谜游戏","authors":"P. Fränti, Lingyi Kong","doi":"10.3934/aci.2023001","DOIUrl":null,"url":null,"abstract":"\n\nThis paper presents a new class of games: location puzzle games. It combines puzzle games with the use of the geographical location. The game class is closely related to location-based games except that no physical movement in the real world is needed as in most mobile location-based games. For example, we present a game called Puzzle-Mopsi, which asks users to match a given set of images with the locations shown on the map. In addition to local knowledge, the game requires logical skills as the number of possible matches grows exponentially with the number of images. Small-scale experiments show that the players found the game interesting and that the difficulty increases with the number of targets and decreases with the player's familiarity with the area.\n\n","PeriodicalId":414924,"journal":{"name":"Applied Computing and Intelligence","volume":"42 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Puzzle-Mopsi: a location-puzzle game\",\"authors\":\"P. Fränti, Lingyi Kong\",\"doi\":\"10.3934/aci.2023001\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\\n\\nThis paper presents a new class of games: location puzzle games. It combines puzzle games with the use of the geographical location. The game class is closely related to location-based games except that no physical movement in the real world is needed as in most mobile location-based games. For example, we present a game called Puzzle-Mopsi, which asks users to match a given set of images with the locations shown on the map. In addition to local knowledge, the game requires logical skills as the number of possible matches grows exponentially with the number of images. Small-scale experiments show that the players found the game interesting and that the difficulty increases with the number of targets and decreases with the player's familiarity with the area.\\n\\n\",\"PeriodicalId\":414924,\"journal\":{\"name\":\"Applied Computing and Intelligence\",\"volume\":\"42 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Applied Computing and Intelligence\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3934/aci.2023001\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Applied Computing and Intelligence","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3934/aci.2023001","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This paper presents a new class of games: location puzzle games. It combines puzzle games with the use of the geographical location. The game class is closely related to location-based games except that no physical movement in the real world is needed as in most mobile location-based games. For example, we present a game called Puzzle-Mopsi, which asks users to match a given set of images with the locations shown on the map. In addition to local knowledge, the game requires logical skills as the number of possible matches grows exponentially with the number of images. Small-scale experiments show that the players found the game interesting and that the difficulty increases with the number of targets and decreases with the player's familiarity with the area.