静态和动态障碍环境下大量无人机的轨迹规划:平均场博弈方法

Zijia Niu, Yuxin Jin, Wang Yao, Xiao Zhang, Lu Ren
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引用次数: 0

摘要

大型无人机在静态和动态障碍环境下的飞行轨迹规划是一个非常困难的问题。这主要是由于无人机数量庞大,这对它们与同伴和障碍物的互动和避碰构成了挑战。本文提出了一种基于平均场博弈(MFG)的大规模无人机轨迹规划算法。首先,构建了N -无人机在三维环境下的微分博弈模型,在成本函数中考虑了各无人机在静态和动态障碍物下的避碰问题;然后,当无人机数量很大时,利用平均场近似将上述微分对策转化为MFG。证明了平衡解的存在唯一性。最后,我们推导了MFG模型的变分原对偶公式,并用APAC-Net进行了求解。在具有多个静态障碍物和两种不同类型动态障碍物的环境中验证了该算法的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Trajectory Planning for A Massive Number of UAVs in the Environment with Static and Dynamic Obstacles: A Mean Field Game Approach
Trajectory planning of massive unmanned aerial vehicles (UAVs) is very difficult in an environment with static and dynamic obstacles. This is mainly due to the huge number of UAVs, which pose challenges to their interaction and collision avoidance with companions and obstacles. In this paper, we propose a trajectory planning algorithm for a massive number of UAVs based on the mean field game (MFG). First, a differential game of N UAVs in a 3D environment is constructed, and the collision avoidance with static and dynamic obstacles is considered in the cost functional of each UAV. Then, when the number of UAVs is very large, the above differential game is transformed into a MFG using the mean field approximation. The existence and uniqueness of the equilibrium solution are proved. Finally, we derive the variational primal-dual formulation of the proposed MFG model and solve it with APAC-Net. The performance of the proposed algorithm is validated in an environment with multiple static obstacles and two different types of dynamic obstacles.
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