多核音频波束形成系统的自定义架构

D. Theodoropoulos, G. Kuzmanov, G. Gaydadjiev
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引用次数: 1

摘要

音频波束形成(BF)技术利用麦克风阵列提取在噪声环境中记录的声源。在本文中,我们提出了一种快速开发多核高炉系统的新方法。文献研究表明,由于桌面pc具有高水平的编程支持和系统快速发展的潜力,大多数此类实验和商用音频系统都是基于桌面pc的。然而,这些方法引入了性能瓶颈、过度的功耗和增加的总成本。基于dsp的系统需要非常低的功耗,但它们的性能仍然有限。定制硬件解决方案减轻了上述缺点,但是,设计人员主要关注性能优化,而没有为系统控制和测试提供高级接口。为了解决上述问题,我们提出了一种可重构音频BF系统的自定义平台无关架构。为了评估我们的建议,我们将我们的架构实现为异构多核可重构处理器,并将其映射到fpga上。我们的方法结合了通用处理器(gpp)的软件灵活性和多核平台的计算能力。为了评估我们的系统,我们将其与低功耗Atom 330,中档Core2 Duo和高端Core i3实现的BF软件应用程序进行比较。实验结果表明,我们提出的解决方案可以在16个麦克风设置下实时提取多达16个音频源。相比之下,在相同的设置下,Atom 330无法实时提取任何音频源,而Core2 Duo和Core i3分别只能实时处理多达4个和6个音频源。此外,与上述基于gpp的方法相比,基于virtex4的BF系统消耗的能量要少一个数量级以上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Custom architecture for multicore audio beamforming systems
The audio Beamforming (BF) technique utilizes microphone arrays to extract acoustic sources recorded in a noisy environment. In this article, we propose a new approach for rapid development of multicore BF systems. Research on literature reveals that the majority of such experimental and commercial audio systems are based on desktop PCs, due to their high-level programming support and potential of rapid system development. However, these approaches introduce performance bottlenecks, excessive power consumption, and increased overall cost. Systems based on DSPs require very low power, but their performance is still limited. Custom hardware solutions alleviate the aforementioned drawbacks, however, designers primarily focus on performance optimization without providing a high-level interface for system control and test. In order to address the aforementioned problems, we propose a custom platform-independent architecture for reconfigurable audio BF systems. To evaluate our proposal, we implement our architecture as a heterogeneous multicore reconfigurable processor and map it onto FPGAs. Our approach combines the software flexibility of General-Purpose Processors (GPPs) with the computational power of multicore platforms. In order to evaluate our system we compare it against a BF software application implemented to a low-power Atom 330, a middle-ranged Core2 Duo, and a high-end Core i3. Experimental results suggest that our proposed solution can extract up to 16 audio sources in real time under a 16-microphone setup. In contrast, under the same setup, the Atom 330 cannot extract any audio sources in real time, while the Core2 Duo and the Core i3 can process in real time only up to 4 and 6 sources respectively. Furthermore, a Virtex4-based BF system consumes more than an order less energy compared to the aforementioned GPP-based approaches.
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