{"title":"自适应点击和交叉:适应能力和任务,提高用户的灵活性受损的表现","authors":"Louis Li, Krzysztof Z Gajos","doi":"10.1145/2557500.2557511","DOIUrl":null,"url":null,"abstract":"Computer users with impaired dexterity often have difficulty accessing small, densely packed user interface elements. Past research in software-based solutions has mainly employed two approaches: modifying the interface and modifying the interaction with the cursor. Each approach, however, has limitations. Modifying the user interface by enlarging interactive elements makes access efficient for simple interfaces but increases the cost of navigation for complex ones by displacing items to screens that require tabs or scrolling to reach. Modifying the interaction with the cursor makes access possible to unmodified interfaces but may perform poorly on densely packed targets or require the user to perform multiple steps. We developed a new approach that combines the strengths of the existing approaches while minimizing their shortcomings, introducing only minimal distortion to the original interface while making access to frequently used parts of the user interface efficient and access to all other parts possible. We instantiated this concept as Adaptive Click-and-Cross, a novel interaction technique. Our user study demonstrates that, for sufficiently complex interfaces, Adaptive Click-and-Cross slightly improves the performance of users with impaired dexterity compared to only modifying the interface or only modifying the cursor.","PeriodicalId":287073,"journal":{"name":"Proceedings of the 19th international conference on Intelligent User Interfaces","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-02-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":"{\"title\":\"Adaptive click-and-cross: adapting to both abilities and task improves performance of users with impaired dexterity\",\"authors\":\"Louis Li, Krzysztof Z Gajos\",\"doi\":\"10.1145/2557500.2557511\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Computer users with impaired dexterity often have difficulty accessing small, densely packed user interface elements. Past research in software-based solutions has mainly employed two approaches: modifying the interface and modifying the interaction with the cursor. Each approach, however, has limitations. Modifying the user interface by enlarging interactive elements makes access efficient for simple interfaces but increases the cost of navigation for complex ones by displacing items to screens that require tabs or scrolling to reach. Modifying the interaction with the cursor makes access possible to unmodified interfaces but may perform poorly on densely packed targets or require the user to perform multiple steps. We developed a new approach that combines the strengths of the existing approaches while minimizing their shortcomings, introducing only minimal distortion to the original interface while making access to frequently used parts of the user interface efficient and access to all other parts possible. We instantiated this concept as Adaptive Click-and-Cross, a novel interaction technique. Our user study demonstrates that, for sufficiently complex interfaces, Adaptive Click-and-Cross slightly improves the performance of users with impaired dexterity compared to only modifying the interface or only modifying the cursor.\",\"PeriodicalId\":287073,\"journal\":{\"name\":\"Proceedings of the 19th international conference on Intelligent User Interfaces\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-02-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"13\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 19th international conference on Intelligent User Interfaces\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2557500.2557511\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 19th international conference on Intelligent User Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2557500.2557511","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Adaptive click-and-cross: adapting to both abilities and task improves performance of users with impaired dexterity
Computer users with impaired dexterity often have difficulty accessing small, densely packed user interface elements. Past research in software-based solutions has mainly employed two approaches: modifying the interface and modifying the interaction with the cursor. Each approach, however, has limitations. Modifying the user interface by enlarging interactive elements makes access efficient for simple interfaces but increases the cost of navigation for complex ones by displacing items to screens that require tabs or scrolling to reach. Modifying the interaction with the cursor makes access possible to unmodified interfaces but may perform poorly on densely packed targets or require the user to perform multiple steps. We developed a new approach that combines the strengths of the existing approaches while minimizing their shortcomings, introducing only minimal distortion to the original interface while making access to frequently used parts of the user interface efficient and access to all other parts possible. We instantiated this concept as Adaptive Click-and-Cross, a novel interaction technique. Our user study demonstrates that, for sufficiently complex interfaces, Adaptive Click-and-Cross slightly improves the performance of users with impaired dexterity compared to only modifying the interface or only modifying the cursor.