虚拟现实的另一种自然动作界面

Jay Woo, A. Frost, Tyler Goffinet, Vinh D. Le, Connor Scully-Allison, Chase D. Carthen, S. Dascalu
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引用次数: 0

摘要

可负担的虚拟现实(VR)硬件的发展是现代软件开发和人机交互进步的基石。尽管有强大的硬件工具,但目前还缺乏视频游戏或VR软件来展示虚拟环境可以提供的独特和新颖的界面。在本文中,我们提出了一个虚拟现实视频游戏,它引入了独特的用户界面元素,这些元素只能在3D虚拟环境中实现。这款名为《猎狼》(Wolf Hunt)的视频游戏为用户提供了一个菜单系统,该系统在传统界面上进行了创新,虚拟呈现了人们日常互动的常见物品:手机。《猎狼记》将玩家带入一个程序生成的世界,在那里他们扮演一个逃离狼攻击者的角色。与传统的虚拟现实界面运动选项不同,比如瞬间移动,《猎狼记》通过VR头显测量手持VR控制器的位移来模拟跑步的自然动作。Wolf Hunt为VR系统提供了一种替代的接口解决方案,而不必遵循常见的2D界面设计方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Alternative Natural Action Interface for Virtual Reality
The development of affordable virtual reality (VR) hardware represents a keystone of progress in modern software development and human-computer interaction. Despite the ready availability of robust hardware tools, there is presently a lack of video games or software in VR that demonstrates the gamut of unique and novel interfaces a virtual environment can provide. In this paper, we present a virtual reality video game which introduces unique user interface elements that can only be achieved in a 3D virtual environment. The video game, titled Wolf Hunt, provides users with a menu system that innovates on traditional interfaces with a virtual representation of a common item people interact with daily: a mobile phone. Wolf Hunt throws users into a procedurally generated world where they take the role of an individual escaping a wolf assailant. Deviating from traditional locomotion options in VR interfaces, such as teleportation, Wolf Hunt measures the displacement of hand-held VR controllers with the VR headset to simulate the natural action of running. Wolf Hunt provides an alternate interfacing solution for VR systems without having to conform to common 2D interface design schemes.
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