椭圆:通过拟合椭球体来估计立体三维人体姿态

C. Grund, Julian Tanke
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引用次数: 1

摘要

增强现实和虚拟现实应用中最相关的任务之一是虚拟物体与真实人类的交互,这需要精确的3D人体姿势预测。获得准确的3D人体姿势需要仔细的相机校准,这对于非技术人员或弹出场景来说是困难的。最近的无标记运动捕捉方法需要精确的相机校准,至少在最后的三角测量步骤。相反,我们通过提出ElliPose来解决这个问题,通过拟合椭球来估计立体3D人体姿势,其中我们联合估计3D人体和相机的姿势。我们利用骨头在序列过程中长度不改变的事实,因此它们的相对轨迹必须位于球体表面,我们可以利用球体来迭代地校正相机和3D姿态估计。作为另一个用例,我们证明了我们的方法可以替代地面真实3D姿势来训练单眼3D姿势估计器。我们表明,即使与使用更多相机或地面真实相机外部件的最先进方法相比,我们的方法也产生了具有竞争力的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
ElliPose: Stereoscopic 3D Human Pose Estimation by Fitting Ellipsoids
One of the most relevant tasks for augmented and virtual reality applications is the interaction of virtual objects with real humans which requires accurate 3D human pose predictions. Obtaining accurate 3D human poses requires careful camera calibration which is difficult for nontechnical personal or in a pop-up scenario. Recent markerless motion capture approaches require accurate camera calibration at least for the final triangulation step. Instead, we solve this problem by presenting ElliPose, Stereoscopic 3D Human Pose Estimation by Fitting Ellipsoids, where we jointly estimate the 3D human as well as the camera pose. We exploit the fact that bones do not change in length over the course of a sequence and thus their relative trajectories have to lie on the surface of a sphere which we can utilize to iteratively correct the camera and 3D pose estimation. As another use-case we demonstrate that our approach can be used as replacement for ground-truth 3D poses to train monocular 3D pose estimators. We show that our method produces competitive results even when comparing with state-of-the-art methods that use more cameras or ground-truth camera extrinsics.
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