{"title":"基于三次样条的各向同性四点插值","authors":"Koichi Harada, Eihachiro Nakamae","doi":"10.1016/0146-664X(82)90086-7","DOIUrl":null,"url":null,"abstract":"<div><p>A more efficient algorithm than that of J. E. Midgley (<em>Computer Graphics and Image Processing</em><strong>11</strong>, 1979, 192–196) is given for smooth curve construction; the amount of calculation required is diminished, and the three major conditions (local, isotropic, and applicable to curves in an arbitrary number of dimensions), strongly required for data interpolation, are also satisfied by our method. The new method is based on cubic spline interpolation, while Midgley's is based on circular interpolation.</p></div>","PeriodicalId":100313,"journal":{"name":"Computer Graphics and Image Processing","volume":"20 3","pages":"Pages 283-287"},"PeriodicalIF":0.0000,"publicationDate":"1982-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1016/0146-664X(82)90086-7","citationCount":"6","resultStr":"{\"title\":\"An isotropic four-point interpolation based on cubic splines\",\"authors\":\"Koichi Harada, Eihachiro Nakamae\",\"doi\":\"10.1016/0146-664X(82)90086-7\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>A more efficient algorithm than that of J. E. Midgley (<em>Computer Graphics and Image Processing</em><strong>11</strong>, 1979, 192–196) is given for smooth curve construction; the amount of calculation required is diminished, and the three major conditions (local, isotropic, and applicable to curves in an arbitrary number of dimensions), strongly required for data interpolation, are also satisfied by our method. The new method is based on cubic spline interpolation, while Midgley's is based on circular interpolation.</p></div>\",\"PeriodicalId\":100313,\"journal\":{\"name\":\"Computer Graphics and Image Processing\",\"volume\":\"20 3\",\"pages\":\"Pages 283-287\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1982-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1016/0146-664X(82)90086-7\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Graphics and Image Processing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/0146664X82900867\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Graphics and Image Processing","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/0146664X82900867","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
摘要
给出了一种比J. E. Midgley (Computer Graphics and Image processing, 1979,192 - 196)更有效的光滑曲线构造算法;该方法不仅减少了计算量,而且满足了数据插值所需要的三个主要条件(局部、各向同性和适用于任意维数的曲线)。新方法是基于三次样条插值,而Midgley的方法是基于圆插值。
An isotropic four-point interpolation based on cubic splines
A more efficient algorithm than that of J. E. Midgley (Computer Graphics and Image Processing11, 1979, 192–196) is given for smooth curve construction; the amount of calculation required is diminished, and the three major conditions (local, isotropic, and applicable to curves in an arbitrary number of dimensions), strongly required for data interpolation, are also satisfied by our method. The new method is based on cubic spline interpolation, while Midgley's is based on circular interpolation.