Mechanix:一个基于草图的教育界面

Trevor Nelligan, Seth Polsley, Jaideep Ray, Michael Helms, J. Linsey, T. Hammond
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引用次数: 16

摘要

在大学里,高入学人数会让教授和助教难以应付。为数百名学生批改作业和考试是非常耗时的,这导致了在大学大班中推行基于软件的学习。不幸的是,传统的定量问答机制往往不足以满足STEM课程,因为STEM课程更注重解决问题的技巧,而不是找到“正确”的答案。手工解决问题对于保持记忆很重要,所以为了让软件学习系统在STEM课程中有效,它们应该能够智能地理解学生的草图。Mechanix是一个基于草图的系统,允许学生通过教师设计的个性化反馈和优化的界面控制逐步解决问题。像颜色编码、菜单栏简化和工具整合这样的优化是Mechanix最近的改进,进一步吸引和激励学生学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mechanix: A Sketch-Based Educational Interface
At the university level, high enrollment numbers in classes can be overwhelming for professors and teaching assistants to manage. Grading assignments and tests for hundreds of students is time consuming and has led towards a push for software-based learning in large university classes. Unfortunately, traditional quantitative question-and-answer mechanisms are often not sufficient for STEM courses, where there is a focus on problem-solving techniques over finding the "right" answers. Working through problems by hand can be important in memory retention, so in order for software learning systems to be effective in STEM courses, they should be able to intelligently understand students' sketches. Mechanix is a sketch-based system that allows students to step through problems designed by their instructors with personalized feedback and optimized interface controls. Optimizations like color-coding, menu bar simplification, and tool consolidation are recent improvements in Mechanix that further the aim to engage and motivate students in learning.
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