藻类。节奏:通过有形音乐设备进行计算思维

Huaishu Peng
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引用次数: 9

摘要

我介绍了算法的设计。节奏,一个具有可编程行为的有形计算鼓包。通过排列和物理连接多个鼓机器人,每个鼓机器人都记录来自外部世界或其前身的节拍模式,以可选择的方式重播模式,并将节奏传递给3D空间中鼓机器人表面的邻居。鼓机器人的构造和节拍模式的传递为用户提供了一个独特的机会来学习一组计算概念,如顺序执行、迭代或通过作曲进行分叉。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Algo.Rhythm: computational thinking through tangible music device
I present the design of Algo.Rhythm, a tangible computational drum kit with programmable behaviors. By arranging and physically connecting a number of drum-bots, each of them records beat patterns from outside world or its precursor, replays the patterns in selectable ways, and passes the rhythm to its neighbors along the drum-bot's surface in 3D space. The construction of drum-bots and the delivery of the beat patterns provide users a unique opportunity to learn a set of computational concepts like sequential execution, iteration, or forking through composing music.
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