数学学习媒体发展,以评估学习者的学习兴趣

Muhamad Havid Abdul Aziz, Farhana Muslim, Usep Kosasih, Samnur Saputra
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引用次数: 0

摘要

从小学、初中、高中、职业学校到高等院校,数学是各级学校的必修科目。事实上,从对初中数学教育者的访谈结果中,我们得到的信息是,一般来说,数学仍然被认为是难以理解的,因为数学与抽象事物有关,其中一个是梯度子材料。根据在万隆市一所初中八年级进行的实地观察结果,获得了学生确实喜欢游戏的信息。本研究的设计采用形成性评价法,研究对象为20名中学八年级学生、教育工作者和数学教育专家。使用的工具是由参与者(即八年级学生)完成的问卷调查结果,发现数学火车轨道可以提高学生的学习兴趣。本研究仅限于发现数学火车轨道作为一种基于游戏的学习媒体对学生学习兴趣的提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENGEMBANGAN MEDIA PEMBELAJARAN MATH TRAIN TRACK UNTUK MENGUKUR MINAT BELAJAR PESERTA DIDIK
Mathematics is a compulsory subject at every level of school, from elementary, junior high, high school, vocational to tertiary institutions. In fact, from the results of interviews with junior high school mathematics educators, information was obtained that in general mathematics is still considered difficult to understand because mathematics is related to abstract matters, one of which is the gradient sub-material. Based on the results of field observations conducted in class VIII at one of the junior high schools in the city of Bandung, information was obtained that students really liked games. The design in this study used Formative Evaluation, with the research subjects from 20 students of Class VIII SMP students, educators, and mathematics education experts. The instrument used was the results of completing a questionnaire conducted by participants, namely class VIII students, it was found that the Math Train Track could increase students' learning interest. This research is limited only to find out the increase in students' interest in learning by the Math Train Track as a game-based learning media. 
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