面向对象设计

Salvatore A. Buono
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引用次数: 0

摘要

通过模拟War来说明设计一个面向对象的小问题解决方案的过程,War是一种双人儿童游戏,使用一副扑克牌。游戏规则作为问题的初始说明。一副牌由52张牌组成,每张牌的数值在1到13之间,称为牌的秩,还有四种花色(梅花、方块、红心和黑桃)中的一种。为了玩这个游戏,我们把整副牌发给两名玩家。每个玩家有一摞26张牌面朝下放在桌子上。在游戏的回合中,玩家从他们的牌堆中拿出最上面的牌,拥有更高级牌的玩家赢得两张牌,将它们正面朝上放在一堆牌堆中。为了便于比较,a算最高。如果玩家所出示的牌具有相同的等级,则每个玩家将与该等级相等的牌面朝下放在桌子上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Object-Oriented Design
The Game of War Illustrate the process of designing an object-oriented solution to a small problem by simulating War, a two-person game for children that uses a deck of playing cards. The rules of the game act as an initial specification of the problem. A card deck consists of 52 playing cards, each of which has a numeric value between 1 and 13, called the rank of the card, and one of four suits (clubs, diamonds, hearts, and spades). To play the game we deal the entire deck of cards to two players. Each player has a pile of 26 cards face down on the table. During a turn of the game, the players show the top cards from their piles, and the player with the higher-ranking card wins both of the cards, putting them face-up in a pile. For the purpose of comparison, aces count as highest. If the cards shown by the players have the same rank, each player places the number of cards equal to that rank face down on the table.
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