基于生理传感器和教育环境中机器人行为的社会活动系统设计

D. A. Gonçalves, R. Caceffo, J. A. Valente, M. Baranauskas
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引用次数: 0

摘要

基于无处不在和普及技术的计算系统提出了与人与由传感器和执行器组成的场景交互相关的几个挑战,改变了我们过去理解为与计算机交互的思维方式。这也影响了考虑基于当代教育技术的系统设计的方式。为了应对普适计算的挑战,社会活动系统的概念正在被构建为一个系统,在这个系统中,人类和技术方面在一个感知引导的行动循环中耦合在一起,人们与物理环境的元素以及同一场景中的其他人相互作用。在这项工作中,我们解决了一个社会活动系统的设计,作为两个先前系统的演变,这些系统是在教育背景下设计和实验的5岁儿童。本文的贡献有两个方面:1。我们提出了在教育场景中测试的两种不同系统的分析,指出缺乏在社会活动系统的完整循环中应该存在的元素,建议对第三种系统的需求;2. 我们提出了第三个系统的架构,并对其使用进行了仿真。第三个系统的结果及其模拟为接下来的活动提供了信息,以便在与前两个系统相同的受众和背景下将其带入现实生活。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design of Socioenactive Systems Based on Physiological Sensors and Robot Behavior in Educational Environments
Computational systems based on ubiquitous and pervasive technology present several challenges related to the interaction of people with scenarios constituted by sensors and actuators, changing the mindset of what we used to understand as interaction with a computer.  This also has influence in the ways of considering the design of systems based on contemporary technology for the educational context. To cope with the challenges of ubiquitous computing, the concept of socioenactive system is being constructed as a system in which human and technological aspects are coupled together in a cycle of perceptually guided actions of people interacting with elements of the physical environment and with other people in the same scenario. In this work we address the design of a socioenactive system as an evolution of two previous systems designed and experimented with 5-year-old children in an educational context.   The contribution of this paper is twofold: 1. We present an analysis of two different systems tested in educational scenarios, pointing out the lack of elements that should be present in a complete cycle of socioenactive systems, suggesting requirements for a third system; 2. We present an architecture for the third system and a simulation of its usage. Results of the third system and its simulation inform the next activities of bringing it to real life in a practice proposed for the same audience and context as the previous systems.
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