Danielle Hagood, Cynthia Carter Ching, S. Schaefer
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Integrating physical activity data in videogames with user-centered dashboards
To promote healthy awareness and activity learning, we gave 12-to 14-year-old youth activity monitors (Fitbits) to track their physical activity, which was then integrated into a videogame we created. The players' real-world steps transform into in-game resources needed for gameplay. In addition to requiring real-world steps for various in-game activities, a dashboard in this game presents visual representations of activity patterns, ostensibly informing students about patterns of their own activity. In this paper and poster, we discuss challenges in initial designs of our dashboard. We present findings and challenges in the process of creating a user-centered dashboard and conclude with our future design goals.