有形计算中的具身空间思维

B. Harmon
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引用次数: 1

摘要

有形的用户界面是基于计算中的具身认知可以增强认知过程的前提。然而,计算中的具身认知如何改变空间思维还没有得到严谨的研究。我参与设计了有形景观——一个由地理信息系统驱动的连续形状显示——并用它在一个严格的实验中探索技术如何中介空间认知。在这个地形建模实验中,我使用地理空间分析来分析带有GUI的视觉计算和带有形状显示的有形计算如何调解多维空间性能。我的初步发现表明:1。数字雕刻通过GUI是不直观的,2。2 .有形景观等形状展示可以直观,增强空间表现力,实现快速迭代和构思;不同的分析鼓励显著不同的空间思维模式和建模策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Embodied Spatial Thinking in Tangible Computing
Tangible user interfaces are based on the premise that embodied cognition in computing can enhance cognitive processes. However, the ways in which embodied cognition in computing transform spatial thinking have not yet been rigorously studied. I have co-designed Tangible Landscape -- a continuous shape display powered by a geographic information system -- and used it to explore how technology mediates spatial cognition in a rigorous experiment. In this terrain modeling experiment I use geospatial analytics to analyze how visual computing with a GUI and tangible computing with a shape display mediate multidimensional spatial performance. My initial findings suggest that: 1. digital sculpting via a GUI is unintuitive, 2. shape displays like Tangible Landscape can be intuitive, enhance spatial performance, and enable rapid iteration and ideation, and 3. different analytics encourage significantly different modes of spatial thinking and strategies for modeling.
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