gpu加速光场图像超分辨率

Trung-Hieu Tran, G. Mammadov, Kaicong Sun, S. Simon
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引用次数: 2

摘要

光场成像已经成为一项新兴的技术,它给摄影、学术和工业等许多领域带来了巨大的好处。然而,这些优点伴随着高计算需求的代价,限制了其在实际中的应用。提出了一种加速解决4D光场图像超分辨率的方法。加速是通过图形处理单元的并行计算来实现的。选择的算法被分解成适合并行执行的函数。然后将每个函数转换为GPU内核并在每个工作项上执行,这些工作项与所建议的体系结构中的像素位置相关联。该方法利用输入四维光场中提取的视差图作为超分辨任务的辅助,在水平和垂直方向上都能成功实现4倍的输入四维光场超分辨。提出了Y-RGB和RGB两种处理彩色图像的策略。Y-RGB适用于高速处理约束,而如果主要关注输出质量,则RGB更可取。实验结果表明,在Y-RGB和RGB策略下,该方法分别比CPU实现的速度提高了203倍和71倍。在输出质量方面,与基线方法相比,所提出的方法生成的高分辨率图像具有更多细节。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
GPU-Accelerated Light-Field Image Super-Resolution
Light-field imaging has become an emerging technology that brings great benefits to many fields, i.e. in photography, academia, and industry. However, these benefits come with the cost of high computation requirement that limits its applications in practice. This paper presents an accelerated solution for 4D light-field image super-resolution. The acceleration is achieved by the mean of parallel computation using graphics processing units. The selected algorithm is broken into functions which is suitable for parallel execution. Each of the functions is then transformed into GPU kernel and executed at each work-item which is associated with a pixel location in the proposed architecture. Using disparity maps extracted from input 4D light-field as an aid for super-resolution task, the proposed approach can successfully super-resolute an input 4D light-field by the factor of 4 horizontally and vertically. Two strategies, Y-RGB and RGB, are proposed to handle color images. Y-RGB is suitable for high-speed processing constraints while RGB is more preferable if output quality is the main concern. Experimental results show that the proposed approach can achieve the speed up of 203× and 71× compared to CPU implementation for Y-RGB and RGB strategy respectively. Regarding output quality, the proposed approach generates a shaper high-resolution image with more details compared to the baseline methods.
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