古建筑虚拟重建的可视化知识

T. Strothotte, M. Masuch, Tobias Isenberg
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引用次数: 72

摘要

当前用于可视化建筑的软件的一个假设是,底层几何结构是所讨论的对象的正确、客观和完整的表示。然而,我们认为这种理想情况很难实现。相反,存在各种各样的情况,其中存在与模型的某些特征相关的相当大的不确定性。此外,模型通常源于设计决策,这些决策没有在模型中编码,但对用户可能很重要。我们认为更多关于几何模型的信息应该是可表征和可视化的。特别是,我们提出了非真实感的渲染风格,用于在3D模型的可视化中编码这些附加信息,这些信息超越了几何图形。然后,我们将这个概念应用于古代建筑的虚拟重建的可视化。最后,我们描述了原型系统AncientVis,它代表了一种具有不确定特征的模型可视化方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Visualizing knowledge about virtual reconstructions of ancient architecture
One of the assumptions of current software for visualizing architecture is that the underlying geometry is a correct, objective and complete representation of the objects in question. However, we argue that such an ideal situation can hardly be met. Instead, there are a variety of situations in which there is considerable uncertainty associated with some features of a model. Furthermore, the model usally stems from design decisions which are not encoded in the model but which may be important for users. We argue that more information about geometric models should be representable and visualizable. In particular, we propose non-photorealistic rendering styles for encoding such additional information in a visualization of a 3D model which goes over and above the geometry. We then apply this concept to visualizations of virtual reconstructions of ancient architecture. Finally, we describe the prototypical system AncientVis, which represents an approach to visualizing models with uncertain features.
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