YouTube直播和Twitch:用户生成的直播系统之旅

Karine Pires, G. Simon
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引用次数: 192

摘要

用户生成的实时视频流系统是允许任何人在互联网上播放视频流的服务。这些ott服务最近越来越受欢迎,尤其是在电子竞技领域,现在可以被视为传统有线电视的竞争对手。在本文中,我们为这些系统的进一步工作提供了一个数据集。这个数据集包含了两个主要的用户生成的直播系统的数据:Twitch和YouTube的直播服务。我们在2014年1月到4月这三个月里找到了这些服务的踪迹。我们的数据集包括,每隔五分钟,在线广播的标识符,观看流媒体的人数,以及各种其他媒体信息。在本文中,我们介绍了数据集,并对数据集的大小及其潜力进行了初步研究。我们首先展示了两个系统都产生大量流量,峰值频率超过1tbps。感谢超过一百万的独特上传者,Twitch特别能够在任何时候提供丰富的服务。我们的第二个主要观察是,与其他收集用户生成内容的服务相比,这些渠道的受欢迎程度更加多样化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
YouTube live and Twitch: a tour of user-generated live streaming systems
User-Generated live video streaming systems are services that allow anybody to broadcast a video stream over the Internet. These Over-The-Top services have recently gained popularity, in particular with e-sport, and can now be seen as competitors of the traditional cable TV. In this paper, we present a dataset for further works on these systems. This dataset contains data on the two main user-generated live streaming systems: Twitch and the live service of YouTube. We got three months of traces of these services from January to April 2014. Our dataset includes, at every five minutes, the identifier of the online broadcaster, the number of people watching the stream, and various other media information. In this paper, we introduce the dataset and we make a preliminary study to show the size of the dataset and its potentials. We first show that both systems generate a significant traffic with frequent peaks at more than 1 Tbps. Thanks to more than a million unique uploaders, Twitch is in particular able to offer a rich service at anytime. Our second main observation is that the popularity of these channels is more heterogeneous than what have been observed in other services gathering user-generated content.
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