图画小说简史

Rafal Banasiak, T. Wyeld
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引用次数: 3

摘要

漫画书或图画小说中使用的主要视觉装置是一系列连续的图像。图像序列阵列作为一种视觉传播手段,有着悠久的历史。我们在史前洞穴艺术、古埃及墓葬的壁画、报纸上的连环画、以及最近的数字出版的图画小说等例子中都能看到它。作为一种视觉叙事,它既具有影响力又具有高度的可识别性。这是因为它减少了使用抽象图像传达简洁信息所需的信息量。这种图像学演变了数千年,直到在其媒体类型中形成了自己的词汇和通用语。最近,它的惯例现在可以依靠数字媒体和互联网来传播复杂的故事。本文回顾了漫画艺术形式的起源、现状和可能的未来方向。它为这种艺术形式作为一种视觉传达信息的方法的效率和乐趣提供了论据。//////文档是一个“活的”模板,并且已经在它的样式表中定义了你的论文的组成部分[标题,文本,标题等]。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Brief History of the Graphic Novel
The main visual device used in a comic book or graphic novel is a sequential array of images. As a visual communicative device, the sequential array of images has a long history. We see it in prehistoric cave art, the wall art of ancient Egyptian tombs, comic strips in newspapers, and most recently the digitally promulgated graphic novel, among other instances. As a visual narrative it is both impactful and highly recognisable. This is because it reduces the amount of information needed to communicate a succinct message using abstract iconography. This iconography evolved over the millennia until it formed its own lexicon and lingua franca within its media genre. Most recently, its conventions can now be relied on to communicate complex stories using digital media and the internet. This paper reviews the literature on the origins of the comic book art form, its current state and possible future directions. It provides an argument for the efficiency and enjoyment of this art form as a method for communicating information visually.//////document is a "live" template and already defines the components of your paper [title, text, heads, etc.] in its style sheet.
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