用一个严肃的游戏来测量言语障碍儿童的表现

N. Nasiri, S. Shirmohammadi
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引用次数: 3

摘要

通过严肃游戏进行的语言治疗为有语言障碍和听力问题的儿童提供了一个通过玩严肃游戏来克服问题的机会。由于孩子们更喜欢玩游戏,所以我们打算通过娱乐来学习他们。在本文中,我们设计并实现了一个严肃的游戏,它既可以作为治疗方法,也可以作为衡量语言障碍儿童表现的工具。游戏包括三个步骤。第一步为父母或治疗师提供信息,以决定他们的孩子是否需要言语治疗。第二步,孩子在游戏中开始学习特定的单词。第三步旨在衡量孩子的表现,并评估孩子在游戏结束时学到了多少。游戏中有一个角色,孩子可以通过说话来控制这个角色,目标是让这个角色在环境中移动以赚取硬币。虚拟人物可以通过键盘上的“跳跃”、“前进”、“后退”、“左”、“右”等语音命令和方向键来控制。与治疗师监督下的临床方法相比,游戏允许孩子练习更长的时间,这是有时间限制的。我们的初步表现测量表明,玩5次游戏的儿童的表现提高了40%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Measuring performance of children with speech and language disorders using a serious game
Speech therapy via serious games gives an opportunity to children with speech disorders and hearing problems to overcome their problems by playing serious games. As far as children are more inclined to play games, so we intend to learn them by entertainments. In this paper, we have designed and implemented a serious game that can be used both as therapy and as a tool to measure the performance of children with speech impediments. The game consists of three steps. The first step provides information for parents or therapists to decide if their child needs speech therapy or not. In the second step, the child starts to learn specific words while playing the game. The third step aims to measure the performance of the child and evaluate how much the child has learned at the end of the game. The game has an avatar which can be controlled by the child through speech, with the objective of moving the avatar around the environment to earn coins. The avatar is controlled by both voice commands such as Jump, Ahead, Back, Left, Right, and arrow keys of the keyboard. The game allows the child to practice longer hours, compared to clinical approaches under the supervision of a therapist, which are time-limited. Our preliminary performance measurements indicate an improvement of 40% for children who play our game 5 times.
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